Clash Royale is a real-time action strategy game where players choose from a deck of cards presenting a number of medieval fantasy combatants to attack enemy towers and defend their own from real-world competitors doing exactly the same. Gameplay involves simply dragging desired cards to the battlefield to spawn characters, at the expense of an ever-regenerating magical elixir. Destroying an opponent’s main tower or the most minor towers at the end of each two-minute battle results in a chest full of gold, gems, and character cards, which may all be utilized to make smarter decks and upgrade to stronger combatants. Outside of battle, players can unlock loot chests (either by waiting a preset period of time or by paying gems to open up immediately), personalize battle decks, join a clan of fellow players to chat and donate or request specific cards, or visit the in-game shop to purchase more cards, upgrades, or in-game currency.
In order to kill some time to obtain a quick thrill, it succeeds; however, it’s created to be addictive with its balance of paid and free content, fast adrenaline rushes, and also the commitment of rewards. Unlike some others of the kind, this incarnation of the pay-or-wait strategy incorporates card collection and special powers, which adds some interest. However the entertainment value is fleeting and as frequently frustrating because it is exciting. There are many better fantasy games, better tower-defense games, and card-based strategy games out there but none that keep players itching to get a fix half as effectively as gratis does.
What’s clever regarding the gameplay is the fact that it’s all so easy to learn and have fun with. You drop units in, and they follow their behaviors with no other command. That you place units may be important, although not just as much as the reduced-level strategy of managing your deck, elixir, and current cards in terms of your opponent’s situation. You are knowledgeable about this game with a level that you feel relaxed diving in. In a short time, you’re joining a clan, tinkering with decks, and obtaining sucked in to the metagame. This takes place so fast, you won’t really know what hit you. And because games only take 3 or 4 minutes, you are able to feel like you’re acquiring a lot done in a short session. Compare this to a lot of popular multiplayer games, where they are able to feel overwhelming for too much time. Even something such as Hearthstone includes a steep barrier to entry today. Clash Royale limiting certain cards to your tier from the game helps a whole lot to make certain that you’re not getting an information overload at any point.
You can find people who will likely be concerned with pay-to-win aspects in this particular game. I think that “pay-to-win” is overblown – even real-world hobbies have analogs for where casual people are capable of doing exactly the same at inexpensive, but dedicated people can spend a lot of money. Kongregate CEO Emily Greer talks about this when she discusses her figure skating hobby compared tikhgt free-to-play games. And, that’s how Clash Royale works. In order to play for fun plus some degree of competition, you may enjoy it and progress to your certain degree. The game provides you with 6 free silver chests per day just for signing in and claiming them, and 1 free gold chest for getting 10 crowns in 24 hours. Then, you will find wait timers on opening the chests you win, yet still, you can generate ample cards to get competitive to a certain degree. The game’s matchmaking setting you up against people of comparable trophy levels means that you’re generally going to have a fair matchup whatever.